Tag: Game Dev

Showing production work tagged with Game Dev across Products, Projects, Services, Posts, and Labs.

Filter by Tag:
Games (42) iOS (40) Android (22) Racing (19) Arcade (15) Web (14) C++ (11) C# (9) Education (9) Objective-C (9) JavaScript (8) Platform Engineering (8) Unity 3D (8) Web Applications (8) Mobile (7) .NET (6) PC / Steam (5) Steam (5) API Development (4) App Store (4) Creative Design (4) Educational (4) Game Development (4) Google Play Store (4) JSON (4) Python (4) Systems Architecture (4) Architecture (3) Cloud (3) CSS3 (3) Game Dev (3) HTML5 (3) Java (3) Multiplayer (3) Off-Road (3) Social (3) Sports (3) SQL (3) WebGL (3) Windows (3) Action (2) Augmented Reality (2) Backend (2) Cross-Platform (2) Developer Tools (2) Fleet Defense (2) Interactive (2) macOS (2) PHP (2) Physics (2) PlayStation (2) Product (2) TypeScript (2) UX / UI (2) Xbox (2) Adobe Flash (1) Apache CouchDB (1) APIs (1) ASP.NET Core (1) Automation (1) Automotive (1) AWS (1) Azure (1) CI / CD (1) Community & Social (1) d3.js (1) Design Philosophy (1) Engineering Mindset (1) Fintech (1) Flask (1) Flecs ECS (1) Frontend (1) Game Center (1) Game Design (1) Game Mechanics (1) GameNetworkingSockets (1) Google App Engine (1) Google Cloud (1) Growth Engineering (1) gRPC (1) Handlebars (1) Healthcare (1) HLSL (1) Leadership (1) Luau (1) MERS (1) Microsoft SQL Server (1) MISMO (1) MySQL (1) Node.js (1) Oracle Database (1) Protocol Buffers (1) R&D (1) React (1) Retro & Arcade (1) Role-Playing Game (1) Sandbox (1) Shooter (1) Simulation (1) StoreKit (1) Three.js (1) Tips & Techniques (1) Unity (1) Universal Windows Platform (1) Video (1) WebAssembly (1) WebKit (1) WebRTC (1) Xamarin (1) × Clear Filter

Posts

TL;DR: The global video game market generates roughly $188 billion annually across 3.4 billion players, but that money and audience are distributed with extreme asymmetry. Mobile accounts for 49% of all revenue ($92…

TL;DR: Starting with a personal developer account feels fast when prototyping, but modern app and game stores hit individual accounts with severe roadblocks. Google Play forces new personal accounts into a mandatory…

Core principles for game feel, progression curves, and keeping players coming back. 1. Fun Mechanics First A player should enjoy the main action with no menus, tutorials, or side systems in the way. Whether it is a jump,…