Tag: Mobile

Showing production work tagged with Mobile across Products, Projects, Services, Posts, and Labs.

Filter by Tag:
Games (42) iOS (40) Android (22) Racing (19) Arcade (15) Web (14) C++ (11) C# (9) Education (9) Objective-C (9) JavaScript (8) Platform Engineering (8) Unity 3D (8) Web Applications (8) Mobile (7) .NET (6) PC / Steam (5) Steam (5) API Development (4) App Store (4) Creative Design (4) Educational (4) Game Development (4) Google Play Store (4) JSON (4) Python (4) Systems Architecture (4) Architecture (3) Cloud (3) CSS3 (3) Game Dev (3) HTML5 (3) Java (3) Multiplayer (3) Off-Road (3) Social (3) Sports (3) SQL (3) WebGL (3) Windows (3) Action (2) Augmented Reality (2) Backend (2) Cross-Platform (2) Developer Tools (2) Fleet Defense (2) Interactive (2) macOS (2) PHP (2) Physics (2) PlayStation (2) Product (2) TypeScript (2) UX / UI (2) Xbox (2) Adobe Flash (1) Apache CouchDB (1) APIs (1) ASP.NET Core (1) Automation (1) Automotive (1) AWS (1) Azure (1) CI / CD (1) Community & Social (1) d3.js (1) Design Philosophy (1) Engineering Mindset (1) Fintech (1) Flask (1) Flecs ECS (1) Frontend (1) Game Center (1) Game Design (1) Game Mechanics (1) GameNetworkingSockets (1) Google App Engine (1) Google Cloud (1) Growth Engineering (1) gRPC (1) Handlebars (1) Healthcare (1) HLSL (1) Leadership (1) Luau (1) MERS (1) Microsoft SQL Server (1) MISMO (1) MySQL (1) Node.js (1) Oracle Database (1) Protocol Buffers (1) R&D (1) React (1) Retro & Arcade (1) Role-Playing Game (1) Sandbox (1) Shooter (1) Simulation (1) StoreKit (1) Three.js (1) Tips & Techniques (1) Unity (1) Universal Windows Platform (1) Video (1) WebAssembly (1) WebKit (1) WebRTC (1) Xamarin (1) × Clear Filter

Projects

SupaSupaOffroad

Arcade offroad racing game sequel to SupaSupaCross featuring all-terrain vehicles, trophy trucks, buggies, boost pads, dynamic dirt tracks, and jump stunts. Multiplatform mobile development with Unity 3D and C# for iOS and Android.

NOS Pro Drift

Official Formula DRIFT mobile racing title created in partnership with NOS Energy Drink featuring champion driver Chris Forsberg and his custom Nissan 370Z. Realistic drifting physics, custom tracks including Long Beach street course, vehicle tuning, and mobile loyalty integration. Shipped on iOS and Android.

Services

Native and cross-platform mobile application development for iOS and Android. Swift, Objective-C, Kotlin, Xamarin/MAUI, Unity, and React Native.

Posts

TL;DR: The global video game market generates roughly $188 billion annually across 3.4 billion players, but that money and audience are distributed with extreme asymmetry. Mobile accounts for 49% of all revenue ($92…

TL;DR: Starting with a personal developer account feels fast when prototyping, but modern app and game stores hit individual accounts with severe roadblocks. Google Play forces new personal accounts into a mandatory…

TL;DR: While both Apple and Google provide extensive REST APIs for release automation, neither platform lets you take an app from zero to live without manual steps in their web consoles. Initial app creation, legal…

TL;DR: For cross-platform projects, stick strictly to lowercase alphanumeric characters (a-z, 0-9) separated by dots (.). Android allows underscores (_) but strictly rejects dashes (-). iOS allows hyphens/dashes (-) but…