Posts

Notes, Guides & Articles

Write-ups on tooling, pipelines, and lessons learned building products across drawk, drawcode, and drawlabs.

Game Platform Market Sizes Compared: Users, Revenues, Installs, and the Economics of Where Games Live

TL;DR: The global video game market generates roughly $188 billion annually across 3.4 billion players, but that money and audience are distributed with extreme asymmetry. Mobile accounts for 49% of all revenue ($92…

Personal vs. Business Developer Accounts: Apple, Google Play, Steam, and Epic Games Compared

TL;DR: Starting with a personal developer account feels fast when prototyping, but modern app and game stores hit individual accounts with severe roadblocks. Google Play forces new personal accounts into a mandatory…

App Store APIs vs. Developer Portals: What Apple and Google Let You Automate (and What They Force by Hand)

TL;DR: While both Apple and Google provide extensive REST APIs for release automation, neither platform lets you take an app from zero to live without manual steps in their web consoles. Initial app creation, legal…

Mobile App Bundle Naming Conventions

TL;DR: For cross-platform projects, stick strictly to lowercase alphanumeric characters (a-z, 0-9) separated by dots (.). Android allows underscores (_) but strictly rejects dashes (-). iOS allows hyphens/dashes (-) but…