Posts

Notes, Guides & Articles

Write-ups on tooling, pipelines, and lessons learned building products across drawk, drawcode, and drawlabs.

Game Platform Market Sizes Compared: Users, Revenues, Installs, and the Economics of Where Games Live

TL;DR: The global video game market generates roughly $188 billion annually across 3.4 billion players, but that money and audience are distributed with extreme asymmetry. Mobile accounts for 49% of all revenue ($92…

Personal vs. Business Developer Accounts: Apple, Google Play, Steam, and Epic Games Compared

TL;DR: Starting with a personal developer account feels fast when prototyping, but modern app and game stores hit individual accounts with severe roadblocks. Google Play forces new personal accounts into a mandatory…

Game Design Tips for Happy Players

Core principles for game feel, progression curves, and keeping players coming back. 1. Fun Mechanics First A player should enjoy the main action with no menus, tutorials, or side systems in the way. Whether it is a jump,…