Write-ups on tooling, pipelines, and lessons learned building products across drawk, drawcode, and drawlabs.
TL;DR: The global video game market generates roughly $188 billion annually across 3.4 billion players, but that money and audience are distributed with extreme asymmetry. Mobile accounts for 49% of all revenue ($92…
TL;DR: Starting with a personal developer account feels fast when prototyping, but modern app and game stores hit individual accounts with severe roadblocks. Google Play forces new personal accounts into a mandatory…
TL;DR: While both Apple and Google provide extensive REST APIs for release automation, neither platform lets you take an app from zero to live without manual steps in their web consoles. Initial app creation, legal…
TL;DR: For cross-platform projects, stick strictly to lowercase alphanumeric characters (a-z, 0-9) separated by dots (.). Android allows underscores (_) but strictly rejects dashes (-). iOS allows hyphens/dashes (-) but…
Experimental prototypes, arcade games, and creative code.
Play Glide Guy All Labs
Key releases, engineering milestones, and client systems.
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