Write-ups on tooling, pipelines, and lessons learned building products across drawk, drawcode, and drawlabs.
TL;DR: The global video game market generates roughly $188 billion annually across 3.4 billion players, but that money and audience are distributed with extreme asymmetry. Mobile accounts for 49% of all revenue ($92…
TL;DR: Starting with a personal developer account feels fast when prototyping, but modern app and game stores hit individual accounts with severe roadblocks. Google Play forces new personal accounts into a mandatory…
Experimental prototypes, arcade games, and creative code.
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Key releases, engineering milestones, and client systems.
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